Ever wondered how long it would take to finish a YouTube video or a playlist? Wonder no more, use YT Analyser to know exactly how long it takes to finish watching.
- Share a URL directly or paste Youtube URL video
- Offline caching
- Dark mode support
- 100% Kotlin, MVVM
- Youtube Data API - for fetching playlist and video data
- Retrofit - Networking
- kotlinx.serialization - Data serialization
- Jetpack Compose - UI
- Compose Navigation - Navigation
- Material 3 - UI
- Coil - Image loading
- Coroutines - Async
- Room Database - Offline caching
- Kotlin Symbol Processing - compiler plugins
- Gradle Kotlin DSL - build configuration
- Dagger Hilt - Dependency Injection
- Clone the repo.
- Get Youtube Data API.
- Place the API key in
local.properties
file by adding a propertyYOUTUBE_API_KEY="YOUR_API_KEY"
- Run the project.
All PRs, suggestions, feedback is welcome.
You can also contribute by adding translations using the Hosted Weblate, an open source and web-based translation platform.
See Licence.
MIT License
Copyright (c) [2023] [Sohel Shaikh]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.