Finite State Machine
Use go get.
go get github.com/things-go/fsm
Then import the package into your own code.
import "github.com/things-go/fsm"
package main
import (
"fmt"
"github.com/things-go/fsm"
)
type MyEvent int
const (
Close MyEvent = 1
Open MyEvent = 2
)
func (c MyEvent) String() string {
switch c {
case 1:
return "close"
case 2:
return "open"
default:
return "none"
}
}
type MyState int
func (c MyState) String() string {
switch c {
case 1:
return "closed"
case 2:
return "opened"
default:
return "none"
}
}
const (
IsClosed MyState = 1
IsOpen MyState = 2
)
func main() {
f := fsm.NewSafeFsm[MyEvent, MyState](
IsClosed,
fsm.NewTransition([]fsm.Transform[MyEvent, MyState]{
{Event: Open, Src: []MyState{IsClosed}, Dst: IsOpen},
{Event: Close, Src: []MyState{IsOpen}, Dst: IsClosed},
}),
)
fmt.Println(f.Current())
err := f.Trigger(Open)
if err != nil {
fmt.Println(err)
}
fmt.Println(f.Current())
err = f.Trigger(Close)
if err != nil {
fmt.Println(err)
}
fmt.Println(f.Current())
// Output:
// closed
// opened
// closed
fmt.Println(fsm.VisualizeGraphviz[MyEvent, MyState](f))
// digraph fsm {
// "closed" -> "opened" [ label = "open" ];
// "opened" -> "closed" [ label = "close" ];
//
// "closed";
// "opened";
// }
}
This project is under MIT License. See the LICENSE file for the full license text.