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All Thumbs - Rules of Thumb for Writing Maintainable Code

Mission Statement

The goal is for this repository to consist of a living set of documents of rules of thumb I currently believe to be helpful in writing maintainable software.

It's a place for me to point to (or look up) when someone asks me why I made a particular decision, or why I'm advocating for a certain change in code review: it's easy for some of these to turn into muscle memory, but writing down the rationale, and periodically examining it is a good way to check that I'm not doing things just because I've been doing them for a long time.

I will attempt to link to sources where I remember them, because it's unlikely that any of these are of my own invention. (Please feel free to open an issue if you know of a source I should add.)

I will also try to be very specific about when and where a particular rule of thumb does or does not apply. To be very clear up front: treating any of these as absolute laws is not going to lead to good results. In most cases, existing practices and patterns in your project or organization should trump these opinions wherever they conflict.

Even if you are starting a new project from scratch, try to build consensus and document your own decisions and guidelines. I will try to make the individual rules easy to link to.

I will try to slowly organize rules by topic, and not move things around too much after that.

If I change my mind about certain rules, I will comment to that effect and somehow mark the rule as deprecated, but not delete them.

I will try to come up with some guidelines that apply regardless of environment or technologies used, but since I spend most of my time in Python, it's likely that a fair number of them will be specific to that language.

If you disagree with any of these opinions I invite you to try to change my mind. Even if that does not succeed, I might add a note with the counter argument, with your permission. I want to stress again though, that these are opinions, and that holding different or opposite ones won't make me think less of you as a software developer or human being. :)

Index

Tests

Separate Test Code From Application Code

project/
  src/
    feature1/
    feature2/
  tests/
    feature1/
    feature2/

rather than:

project/
  src/
    feature1/
      tests/
    feature2/
      tests/

Organizing your project to have two separate directory trees for production code and test code provides several benefits: Though test code and production code are both important and should both be subject to high quality standards, it's not always the same standards. I'm often a lot more forgiving of code repetition between tests, if it aids readability and makes each test tell a complete story.

This means that sometimes style checkers, linters and other static analysis tools should be run with different configurations on test code than on production code. That is a lot easier to do when they are completely separate trees, than if they are intermingled.

Additionally, in interpreted languages, it becomes easier to package and deploy just the production code to your server, and not the test code, which is good practice and prevents production code ever depending on parts of your test code.

See also: https://docs.pytest.org/en/latest/goodpractices.html#tests-outside-application-code

Python

Use dateutil tzinfo Objects Over pytz Ones Where Possible

pytz tzinfo objects have a very unusual API, and are too easy to do the wrong thing with (the .replace method, for instance, does something that is almost guaranteed to not be what you want.)

In cases an underlying library forces pytz tzinfo objects on you, take great care to read up on how the .localize and .normalize methods work, and generally don't use .replace.

Sources:

Code Organization

Group Related Objects, Not Similar Objects

a = 'foo'
last_char_a = a[-1]

b = 'bar'
last_char_b = b[-1]

rather than:

a = 'foo'
b = 'bar'

last_char_a = a[-1]
last_char_b = b[-1]

While the second way to write this may look neater, it hides opportunities to refactor. Putting variable definitions as close as possible to their earliest usage, and clumping their usages together makes recurring patterns that can be factored out into functions, methods or even classes more obvious.

Optimize Imports for Readability

Import names so that their use is clear and not repetitive. For instance:

from datetime import datetime, timedelta

five_days_ago = datetime.now() - timedelta(days=5)

rather than:

import datetime

five_days_ago = datetime.datetime.now() - datetime.timedelta(days=5)

Blanket recommendations to always import whole modules, or always explicitly import everything you need explicitly from the module it's defined in are too rigid, in my opinion.

The other side of this is: when defining classes and functions you expect to be used by others, give thought to how they will be imported and used when naming them and the modules they are in, and try to minimize repetition between all the elements of the full namespace/import path where possible. So accounting.models.Ledger, rather than accounting.accounting_models.LedgerModel: This gives users of your code the choice to import and use the model as just Ledger where that name is unambiguous, but if there are other things named Ledger they can use models.Ledger or even accounting.models.Ledger.

Whether you have any choice in the way you import is language dependent, but it's true for at least Python and Scala. Giving thought to naming of modules is always recommended.

See also: Avoid Wildcard Imports

Avoid Wildcard Imports

from accounting.models import Ledger

or:

from accounting import models

rather than:

from acounting.models import *

Wildcard imports make it harder to see where a name in the code is defined just by scanning the code, and make it harder to see where names defined in one module are actually used. (Which, among other things, makes it harder to see if they are used at all, or could be removed.)

If you're using Python, and are the proud owner of an existing code base where wildcard imports are prevalent, I recommend this excellent tool as a quick and safe way to get rid of them:

https://github.com/zestyping/star-destroyer

See also: Optimize Imports For Readability

Dependency Management

Keep Dependencies Up to Date

Keep the dependencies of your application or service up to date. The best way I've seen this work is scheduling a repeating weekly task. This task will start to take less time the closer you are to the latest released versions of all dependencies.

Rationale: the smaller the delta, the easier the upgrade, and you'll want to upgrade to gain the benefits of security fixes if nothing else. The fewer dependencies you have to upgrade at once, and the smaller the jump in version numbers, the easier it will be to debug the things that break if any.

Also if you wait and skip many versions, you won't get the benefit of deprecation warnings.

Caveats:

  • Make sure critical paths in your application have realistic test coverage, so you'll know if there's anything to fix.
  • I wouldn't necessarily do the same with OS upgrades or language versions: Upgrading those is usually more time intensive, so it may be better to wait a few months for bugs to be caught and fixed, so that you don't have to upgrade and downgrade multiple times.

Links

http://journal.stuffwithstuff.com/2009/06/05/naming-things-in-code/ http://journal.stuffwithstuff.com/2016/06/16/long-names-are-long/

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An experiment to document my rules of thumb in software development, and when they apply.

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