This repository contains the program for a python implementation of a connect 4 game
- GUI Layouts for:
- Main Menu
- Game Over Window
- Game Statistics Window
- Player Setup Window
- Game History Window
- Network Setup Window
- Game Window
- A Return to Main Menu Widget
- A basic outline of the network setup logic.
- A basic interaction between the front-end (GUI) and a hypothetical back-end game logic.
- Backend Game Logic:
- Actual game rules for Connect 4 (winning conditions, draw conditions).
- Logic for AI player (e.g., the Minimax algorithm).
- Handling multiplayer games, especially over the network.
- Saving and loading game states.
- Tracking and updating game statistics and history.
- Network Functionality:
- Actual networking logic for hosting and joining games.
- Handling communication between two game instances over the network.
- Database or Storage:
- A system to store game history, player statistics, saved game states, etc.
- Art and Graphics:
- Visual assets for the game board, pieces, background, etc.
- Animations (like a piece falling) for improved user experience.
- Sound Effects and Music:
- Background music or sound effects for gameplay actions (like dropping a piece).
- AI Player:
- Developing and integrating an AI player. While we discussed the Minimax algorithm, the actual AI implementation and its integration with the game logic are still pending.
- Error Handling and Robustness:
- Ensuring that the game handles unexpected situations gracefully.
- Validations, especially in network settings (e.g., valid IP address, port number).
- Testing:
- Both unit tests (for individual components/functions) and integration tests (for the whole game) need to be considered.
- Documentation:
- Commenting the code, writing user manuals, or developer documentation if needed.