A Lottie Player which uses ThorVG as a renderer, provides a web component for easily embedding and playing Lottie animations.
- Import from CDN
<script src="https://unpkg.com/@thorvg/lottie-player@latest/dist/lottie-player.js"></script>
- Install from NPM
npm install @thorvg/lottie-player
Once you import from CDN, you can access <lottie-player/>
<lottie-player
autoPlay
loop
mode="normal"
src="https://lottie.host/6d7dd6e2-ab92-4e98-826a-2f8430768886/NGnHQ6brWA.json"
style="width: 500px; height: 500px;"
>
</lottie-player>
Import the library and please follow Basic Usage, you can use library on any NPM-based project such as React, Vue and Svelte.
import '@thorvg/lottie-player';
Add declarations.d.ts
on the root of project and make sure following declaration.
declare namespace JSX {
interface IntrinsicElements {
"lottie-player": any;
}
}
Then you will be able to use this as same as above
import '@thorvg/lottie-player';
<lottie-player
autoPlay
loop
mode="normal"
src="https://lottie.host/6d7dd6e2-ab92-4e98-826a-2f8430768886/NGnHQ6brWA.json"
style="width: 500px; height: 500px;"
>
</lottie-player>
We should be careful when using on SSR frameworks such as NextJS, NuxtJS and Svelte, as it means the library must to be rendered on browser/client side.
- NextJS
import { useEffect } from "react";
export default function Home() {
// ...
useEffect(() => {
import("@thorvg/lottie-player");
});
// ...
}
- NuxtJS
<template>
{/* ... */}
</template>
<script>
export default {
mounted() {
import("@thorvg/lottie-player");
}
}
</script>
- Svelte
<script>
import { onMount } from 'svelte';
onMount(async () => {
await import('@thorvg/lottie-player');
});
</script>
Property | Description | Type | Default Value | Required |
---|---|---|---|---|
src | A graphic resource to play. It could be an internal/external URL or JSON string for Lottie. | string | undefined | Y |
speed | Animation speed (for Lottie) | number | 1 | N |
autoplay | When set to true, automatically plays the animation on loading it (for Lottie) | boolean | false | N |
count | Number of times to loop the animation | number | undefined | N |
loop | When set to true, loops the animation. The count property defines the number of times to loop the animation. Setting the count property to 0 and setting the loop to true, loops the animation indefinitely. | boolean | false | N |
direction | Direction of the animation. Set to 1 to play the animation forward or set to -1 to play it backward. | number (1 or -1) | 1 | N |
mode | Play mode. Setting the mode to PlayMode.Bounce plays the animation in an indefinite cycle, forwards and then backwards. | PlayMode | PlayMode.Normal | N |
intermission | Duration (in milliseconds) to pause before playing each cycle in a looped animation. Set this parameter to 0 (no pause) or any positive number. | number | 1 | N |
You can adapt the event with the following code example
const player = document.querySelector('lottie-player');
player.addEventListener('load', () => {
// TODO: implements
});
Name | Description |
---|---|
load | A graphic resource is loaded |
error | An animation data can’t be parsed. |
ready | Animation data is loaded and player is ready |
play | Animation starts playing |
pause | Animation is paused |
stop | Animation is stopped |
freeze | Animation is paused due to player being invisible |
loop | An animation loop is completed |
complete | Animation is complete (all loops completed) |
frame | A new frame is entered |
Method : load(src: string | object)
Purpose : Load and play Lottie animation
Parameters
Name | Type | Description |
---|---|---|
src | string or object |
URL, or a JSON string or object representing a Lottie animation to play. |
Return Type : Promise<void>
Method : play()
Purpose : Play loaded animation
Return Type : void
Method : pause()
Purpose : Pause playing animation
Return Type : void
Method : stop()
Purpose : Stop current animation
Return Type : void
Method : seek(frame: number)
Purpose : Move to a given frame
Parameters
Name | Type | Description |
---|---|---|
src | number |
The frame number to move, shouldn't be less than 0 and greater than totalFrame |
Return Type : void
Tip
You can easily check total frame of animation, use player.totalFrame
Method : destory()
Purpose : Destroy animation and lottie-player element
Return Type : void
Method : setLooping(value: boolean)
Purpose : Enable animation loop
Parameters
Name | Type | Description |
---|---|---|
value | boolean |
true enables looping, while false disables looping. |
Return Type : void
Method : setDirection(value: number)
Purpose : Set animation direction
Parameters
Name | Type | Description |
---|---|---|
value | number |
Direction values. 1 to play the animation forward, -1 to play it backward. |
Return Type : void
Method : setSpeed(value: number)
Purpose : Set speed of animation
Parameters
Name | Type | Description |
---|---|---|
value | number |
Playback speed. The value must be any positive integer. |
Return Type : void
Method : setBgColor(value: string)
Purpose : Set a backgroud color
Parameters
Name | Type | Description |
---|---|---|
value | string |
Color values. Hex(#fff) or string('red') to set background color |
Return Type : void
Method : save(target: ExportableType)
Purpose : Export current animation to other file type
Parameters
Name | Type | Description |
---|---|---|
value | ExportableType |
File type to export |
Return Type : void
Method : getVersion()
Purpose : Return current ThorVG version
Return Type : LibraryVersion
Please check these examples in various environments.