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Seed searching #60
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Why not just merge in the changes from https://github.com/Patashu/Brogue-Seed-Scummer so you don't have to do a bunch of work again? Although your 'find as good of a seed as possible' idea isn't implemented in it, so there's definitely room for improvement. |
@Patashu last time I looked at it, it was not in shape to be merged. That is in my opinion it potentially could result in the same amount or more work then otherwise. |
It wasn't very hard for me to merge it into the latest non-CE version - I just slapped https://www.dropbox.com/s/v8gur4ur4aq0m0m/174scum051.patch?dl=0 on it. are there CE changes that made it incompatible to merge? |
@Patashu I'm sorry, it's been awhile and my memory is not that good. I think it was reliant on TCOD and CE does not have TCOD any more. |
Aaah, okay. If CE's changed substantially then yes, it'd have to be looked at again. Thanks for the info! |
Hi @Patashu, thanks for the idea! Having a brief glance at the patch, I think it could be possible to merge it at a technical level. I need to read it in detail to form an opinion on it. |
I'm going to close this - |
Is --print-seed-catalog still supported? |
It is supported - you need to pipe to an output file by adding |
As a supplement to, or instead of, the seed catalog, it would be good to be able to search through seeds.
I picture a command
./brogue --search blah
, which will start at the current default seed and go backwards, looking for items or allies (or other lines generated in the seed catalog) which have "blah" as a sub-string and printing them and their found depth to standard output. It would only search as deep as the shallowest depth a match was found so far, so each match will be a seed with a match earlier in the dungeon, until one is found on D1 where the search may terminate.The text was updated successfully, but these errors were encountered: