在MGShaderEditor的基础上做了一些扩展
- 支持2d shader.
- 数据持久化
- 支持动画显示
Pixel and Vertex HLSL Shader Editor for MonoGame's Effects.
Code: ProcFxGen
Powered by Monogame, 2MGFX, ScintillaNet and MRU .net class (Joe Woodbury)
MGShaderEditor executable is in Build folder.
Update 1.1
- added textures slots
- added files management
Update 1.2
- added Recent Files
Update 1.3
- fixed on close MRU saving
- fixed effect builder ouput text
Update 1.4
- added find and replace dialog
- removed Closing 3D view on Escape Key
Update 1.5
- fixed Shader #Include
Update 1.6
- added float parameter support in .fx for UI
- added texture2D parameter support in .fx for UI
- added parameters view for shader test
MGShaderEditor is released under Microsoft Public License (Ms-PL).