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Add support of distributed servers/managers #13
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… they both run by calling test.bat #13 added few tests for Server class
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Sep 28, 2017
Config class has moved in a root src folder #13
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Sep 29, 2017
added OVERFLOW event to Server class #13
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Oct 7, 2017
added base class for other classes, which use plugins removed old versions approach. for now it's only one version - 0.2 Client/Server WebSocket support
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Oct 7, 2017
fixed protocol issues of Client/Server #13
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v0.2 distributed system,
v0.2.1 Distributed system improvements
Nov 25, 2017
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working on distributes servers logic #13
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fixed console error if user runs app in 'single' mode
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working on distributed servers calculations #13
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VM code style refactoring fixed an issue of two server son the same port #13
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added connections arrows at the top left corner
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fixed issue with incorrect average age calculation
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Поддержка нескольких инстансов/процессов. Они должны общаться между собой с помощью Client/Server модулей в "быстром" режиме. Можно ли это сделать вообще без сервера? Или может иметь только один координационный сервер.
Update:
При подключении клиента, сервер должен выдавать уникальный в пределах этого сервера idВыданный id должен отправляться со всеми реквестами к серверуИдентификатор региона (коондинаты X,Y клиента) должен знать только серверКаждый реквест к серверу имеет определенный формат и может быть односторонний или с ответом:->
[id, param1, param2,...]
request<-
[*]
responseРеквесты от клиента к серверу (id params desc):->
[0, clientId]
run world on client<-
[Boolean|String]
true or error message->[1, direction, org]
organism is moving outside of the world<-
[Boolean|String]
true or error messageРеквесты от сервера к клиенту:->
[100, direction]
siblling map is active<-
[]
noдобавить логику отправки сервером всем клиентам флажков о том, что сервера со всех сторон активны или наоборот перестали быть активными, чтобы клиенты знали можно ли отправлять организмов в соседнюю карту или работать с ними локальнодобавить расширение за счет увеличения серверов "вокруг". Сервера должны хранить сокеты всех 4-рех серверов вокруг. это должно работать так:
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