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Code storing optimization #43
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tmptrash
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- skeleton of storing code in Uint8Array #43 - fixed an issue with breaking of script run after preprocess() function run
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Nov 14, 2019
- fixed an issue with Decay._getNearPos() #43
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Зачем мы храним для каждой команды
32
бита?Нужно хранить по6
бит на команду (максимум64
команды). Мы значительно сэкономим занимаемое организмами и молекулами место.Нужно юзатьUint8Array
.Для этого нужно использовать свой splice иpush
.The text was updated successfully, but these errors were encountered: