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hi i have been experimenting with your pipeline.
i recently updated to an newer version of the main branch but got errors about Includes/LightingModels.include missing.
I can't find it anywhere in the repository.
i am using debian jessie x64
the full error code:
$ python2.7 main.py
[-] Main Bit System = 64
[-] Main Loading panda3d configuration from configuration.prc ..
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
[-] Main Creating pipeline
[-] MountManager Set base path to '.'
[-] PipelineSettings Loading ini-file from Config/pipeline.ini
[-] RenderingPipeline Setting up render pipeline
[-] RenderingPipeline Checking required Panda3D version ..
[-] MountManager Setting up virtual filesystem.
[-] MountManager Creating temp path, as it does not exist yet
[-] MountManager Mounting Temp/ as PipelineTemp/
[-] RenderingPipeline Setting up globals
[-] GUIManager Creating GUI ..
[-] PerformanceOverlay Init performance overlay ..
[-] PerformanceOverlay Starting dummy pstats (text-stats)
:net(error): Unable to open TCP connection to server 127.0.0.1 on port 5185
:pstats(error): Couldn't connect to PStatServer at localhost:5185
[-] AtmosphericScattering Precomputing ..
[-] AtmosphericScattering Disabled 1 windows while rendering
[-] AtmosphericScattering Finished precomputing, also reenabled windows.
[-] ShaderStructArray Init array, size = 6 floats= 32 total = 192
[-] ShadowAtlas Creating atlas with size 8192 and tile size 256
[-] ShaderStructArray Init array, size = 7 floats= 21 total = 147
[-] ShaderStructArray Init array, size = 36 floats= 21 total = 756
[-] LightManager Batch size = 30 x 17 Actual Buffer size= 1920 x 1088
[-] IESLoader Loading IES Profiles from Data/IESProfiles/
[!] IESLoader Only 1 lamp is supported, 2 found: Comet
[!] IESLoader Only 1 lamp is supported, 8 found: Overhead
[!] IESLoader Only 1 lamp is supported, 8 found: Round
[!] IESLoader Only 1 lamp is supported, 2 found: Comet
[!] IESLoader Only 1 lamp is supported, 8 found: Overhead
[!] IESLoader Only 1 lamp is supported, 8 found: Round
[-] RenderPassManager Writing shader autoconfig
:shader(error): Could not find shader file: Includes/LightingModels.include
included at line 5 of file Includes/Lighting.include:
#pragma include "Includes/LightingModels.include"
included at line 5 of file Includes/Lights.include:
#pragma include "Includes/Lighting.include"
included at line 34 of file Shader/UnshadowedLightsPass.fragment:
#pragma include "Includes/Lights.include"
Traceback (most recent call last):
File "main.py", line 551, in
app = Main()
File "main.py", line 82, in init
self.renderPipeline.create()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderingPipeline.py", line 727, in create
self.renderPassManager.setShaders()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderPassManager.py", line 158, in setShaders
generatedShaders += renderPass.setShaders()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderPasses/UnshadowedLightsPass.py", line 57, in setShaders
self.target.setShader(shader)
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderTarget.py", line 166, in setShader
self.getNode().setShader(shader)
TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
[-] PerformanceOverlay Stopping dummy pstats
[-] MountManager Cleaning up ..
subject546,
btw what markup should i use for errorcode?
The text was updated successfully, but these errors were encountered:
Hey, the file was removed for investigation due to somebody claiming it
would have been "stolen code" (which it wasn't, the issue has been
resolved), however I didn't get to recommitting it again, for now you can
just use an older version of the file until I reuploaded it.
thx! np for removing it.. (i actually followed that discussion but didn't realize that was this file... :/ ) i think u handled it nicely!
I want to thank u for ur quick response!
hi i have been experimenting with your pipeline.
i recently updated to an newer version of the main branch but got errors about Includes/LightingModels.include missing.
I can't find it anywhere in the repository.
i am using debian jessie x64
the full error code:
$ python2.7 main.py
[-] Main Bit System = 64
[-] Main Loading panda3d configuration from configuration.prc ..
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
[-] Main Creating pipeline
[-] MountManager Set base path to '.'
[-] PipelineSettings Loading ini-file from Config/pipeline.ini
[-] RenderingPipeline Setting up render pipeline
[-] RenderingPipeline Checking required Panda3D version ..
[-] MountManager Setting up virtual filesystem.
[-] MountManager Creating temp path, as it does not exist yet
[-] MountManager Mounting Temp/ as PipelineTemp/
[-] RenderingPipeline Setting up globals
[-] GUIManager Creating GUI ..
[-] PerformanceOverlay Init performance overlay ..
[-] PerformanceOverlay Starting dummy pstats (text-stats)
:net(error): Unable to open TCP connection to server 127.0.0.1 on port 5185
:pstats(error): Couldn't connect to PStatServer at localhost:5185
[-] AtmosphericScattering Precomputing ..
[-] AtmosphericScattering Disabled 1 windows while rendering
[-] AtmosphericScattering Finished precomputing, also reenabled windows.
[-] ShaderStructArray Init array, size = 6 floats= 32 total = 192
[-] ShadowAtlas Creating atlas with size 8192 and tile size 256
[-] ShaderStructArray Init array, size = 7 floats= 21 total = 147
[-] ShaderStructArray Init array, size = 36 floats= 21 total = 756
[-] LightManager Batch size = 30 x 17 Actual Buffer size= 1920 x 1088
[-] IESLoader Loading IES Profiles from Data/IESProfiles/
[!] IESLoader Only 1 lamp is supported, 2 found: Comet
[!] IESLoader Only 1 lamp is supported, 8 found: Overhead
[!] IESLoader Only 1 lamp is supported, 8 found: Round
[!] IESLoader Only 1 lamp is supported, 2 found: Comet
[!] IESLoader Only 1 lamp is supported, 8 found: Overhead
[!] IESLoader Only 1 lamp is supported, 8 found: Round
[-] RenderPassManager Writing shader autoconfig
:shader(error): Could not find shader file: Includes/LightingModels.include
included at line 5 of file Includes/Lighting.include:
#pragma include "Includes/LightingModels.include"
included at line 5 of file Includes/Lights.include:
#pragma include "Includes/Lighting.include"
included at line 34 of file Shader/UnshadowedLightsPass.fragment:
#pragma include "Includes/Lights.include"
Traceback (most recent call last):
File "main.py", line 551, in
app = Main()
File "main.py", line 82, in init
self.renderPipeline.create()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderingPipeline.py", line 727, in create
self.renderPassManager.setShaders()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderPassManager.py", line 158, in setShaders
generatedShaders += renderPass.setShaders()
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderPasses/UnshadowedLightsPass.py", line 57, in setShaders
self.target.setShader(shader)
File "/media/subject546/DESERT/libs/RenderPipeline-master/Code/RenderTarget.py", line 166, in setShader
self.getNode().setShader(shader)
TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
[-] PerformanceOverlay Stopping dummy pstats
[-] MountManager Cleaning up ..
subject546,
btw what markup should i use for errorcode?
The text was updated successfully, but these errors were encountered: