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1825 Implementation Checklist #6214

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roseundy opened this issue Aug 13, 2021 · 31 comments
Closed
74 tasks done

1825 Implementation Checklist #6214

roseundy opened this issue Aug 13, 2021 · 31 comments
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@roseundy
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roseundy commented Aug 13, 2021

General

  • Separate "bank" for companies
  • Create and add logos for companies

ISR

  • Distribution of privates up to player count
  • In ISR (or any following SRs), must first buy available privates in ascending price order (not privates that have been owned and then sold).

Stock Rounds

  • Corporations are available in tranches ("value bands") based on the fixed par price for each corporation. At least one corporation in one tranche must be sold out (all shares bought from IPO) before the next tranche become available
  • May not sell in SR1
  • Allow selling President's share
  • Sell-Buy-Sell
  • May not buy and then sell same corp in one turn
  • No price change on selling
  • Can sell privates to bank less $30
  • Privates can be bought from bank
  • SR end after all players decline to BUY
  • Priority deal goes to the left of the last person that BOUGHT.
  • Sales to and purchases from the market for corporations that have not formed are done at par price (nothing to do here since sales never change share price).
  • Major corporations form upon flotation
  • Formation for the purposes of buying and selling stock occurs during a stock round, although the home token is laid later
  • A corporation's SPI (share price indicator) will be indicated upon parring, but will have no effect until it forms

Minor Companies

  • "Minor" companies are just corporations with 40/20/20/20 stock percentages.
  • Minors are incrementally capitalized
  • Minors have a reserved train that are automatically purchased upon formation
  • Minors may be parred at any legal stock price that is at least 10% of the mandatory train price
  • All minors become available after one $76 corporation is sold out (if playing with only Unit 3) or after one $71 corporation is sold out (if playing with Units 1 or 2)
  • Minors form when they can afford their mandatory train
  • Some minors must lay their home tile before laying their home token. One minor (Cambrian) starts in a white city hex and can lay a yellow tile with a city as its first lay. One minor (North Staffordshire) starts in a plain hex with two towns. It must first lay a yellow double-dit tile, then in a later round it may upgrade it to a green city (ignoring the normal restriction on upgrades). If another company has laid/upgraded a tile in the minor's home hex, they will place their token as normal without needed to lay/upgrade a tile first. As soon as that tile has two cities, one of them is reserved for the North Staffordshire. Alll of these tile lays prior to home token placement count as the normal tile lay step.
  • When playing Unit 3 by itself, minors can enter receivership as normal. Otherwise, they are "moribund" where they only drop in stock price but no other OR steps happen.
  • Minor share prices are in terms of a 10% share. Need to work this out, since the existing code wants the share price to represent a 20% certificate.

Operating Rounds

  • Home token is laid at start of first OR (not first OR turn).
  • Corporations operated in par price order
  • Minors run after all corporations in par price order (tiles broken by oldest formed)

Laying Track

  • Can lay one or two tiles or upgrade one tile per turn. May not lay two adjacent tiles. Laying on pre-printed tiles is not an upgrade.
  • Restrictive upgrades
  • Stations can only be promoted if it can be reached with a train of the laying corporation
  • The above rule needs to take U3 and 4+4E trains into account (pretty sure a 4+4E train has infinite reach).
  • Legality not clear if new track can not be reached, but station can be promoted
  • As in running routes, two 2 trains may be used to reach a station to be upgraded as if it was a single 3 train
  • Some white hexes are reserved for a specific company (create 1825-specific or extend standard Track step method to deal with blocker ability on corp)
  • Yellow dit/double-dit tiles can upgrade to green single-city tiles (12, 14, 15)

Tokens

  • Laying tokens can be before, during or after laying track

Running Trains

  • Routes cannot start or end on dits (exception: 3T, 4T, U3, 2+2)
  • 2 end-to-end 2-trains may be run as a single 3 train
  • Routes cannot visit multiple stations on a single tile (exception: 3T and 4T trains can visit multiple dits on the same tile)
  • U3 train can visit unlimited dits + 3 cities
  • 2+2 train can visit 2 stations and double the revenue
  • 4+4E train can visit 4 cities out of X and double the revenue
  • Halts are ignored except by T trains

Dividends

  • Full pay or withhold only
  • Dividends (full pay) never go to corporation
  • dividend == 0 -> 1 left
  • dividend > 0 && <= 1/2 share value -> no movement
  • dividends > 1/2 share value -> 1 right
  • dividends >= 2/3/4 * share value -> 2/3/4/ right
  • if share value drops below $5, corporation is bankrupt and is completely removed from the game. Tokens and shares are removed. Trains are returned to the bank for sale.

Buying Trains

  • Trains can be bought from other corporations for a minimum of $10

Phases

  • First purchase of 6 train allows gray tiles to be laid
  • First purchase of 7 trains rust 3 trains. 3Ts never rust.

Receivership

  • Controlled by first player from PD who is not a director, if all are directors - PD (Unit 3 just says PD).
  • Must withhold
  • Can lease a train for $10/turn - even if company owns a train (use choice?). Unknown if this is allowed without a valid route.
  • Must buy a train if it can afford it and if it has a valid route (I assume from the bank)
  • Any costs paid (token, track, lease) are paid after withholding
  • Special case: 8P or 9P game, player is allowed to buy an imaginary 9th ordinary share to be exchanged for a director's share (unknown if an equivalent rule applies to minors). (Actually, this just works).

Game End

  • Ends at end of OR after bank breaks
  • Ends immediately when highest SPI is reached

Regional Kits

  • R1. Wales.
  • R2. South West England.
  • R3. North Norfolk.

Other Kits

  • K1. Supplementary tiles.
  • K2. Advanced trains.
  • K3. Phase 4.
  • K5. MInors for Unit 2
  • K6. Advanced tiles
  • K7. Minor for Unit 1.
  • D1 (supersedes K1 + K6)
@KlausKiermeier
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Great! I'm looking foreward to seeing this one implemented!

@slapphappyjazz
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Note that placing a green OO tile onto a pre-printed yellow hex is a tile "lay", not an upgrade.

A company may place a token before laying track, or between the two tile lays.

There are some rules ambiguities that you will need to make decisions about, e.g. whether minor companies can operate before they've paid for their train, and whether U3 trains can finish their runs at small stations. I recommend reading through my "house rules for 1825" - the first 4 or 5 pages are interpretations of the rules and decisions about ambiguities; you may disagree with my choices but it's worth knowing that the choices are there to be decided.

https://www.boardgamegeek.com/filepage/134326/1825-house-rules

The rule about 3T & 4T trains running to multiple dits hardly ever comes into play. I think it's a holdover from when the game included single track tiles. I'm not saying you shouldn't implement it but I wouldn't give it high priority.

My house rules also include some variants, which you should mostly ignore. Mike Hutton's rules for minor companies and single-track tiles would be worth considering sometime, but obviously only after you've got the base game working.

You'll also have to decide which combinations of units to implement. I suggest unit 2 (on its own, with relevant kits e.g. minors), unit 3 (on its own), and the whole caboodle. If you implement unit 1 on its own, I'd include all three regional kits and the extra minors. as the base game for unit 1 is rather dull. But it's up to you, of course!

@roseundy
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Thanks. I hadn't caught that tokening was not defined to be after laying track.

@TheExcalabur
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The track-reservation stuff may be implemented for 'EU if that checklist ran long enough (if not, it can be ported over there).

@roseundy
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The hex reservations is actually pretty straightforward.

@KKiermeier
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I just "excavated" all my 1825 stuff, which is:

Unit 1: South Eastern England
Unit 2: The Midlands
Unit 3: Scotland and Northumbria

Regional Kit R1: Wales
Regional Kit R2: South West England
Regional Kit R3: North Norfolk

Extension Kit K1: Supplementary Tiles
Extension Kit K2: Advanced Trains
Extension Kit K3: Phase Four
Extension Kit K5: Minor Companies for Unit 2
Extension Kit K6: Advanced Tiles
Extension Kit K7: London, Tilbury and Southend Railway

Moreover, I have Rules Clarification by Mike Hutton from 2001. MIke maybe the first to be asked anyway.

There are a number of general problems:

  • partly due to the fact that FT was not always very clear about the rules,
  • partly because at least in the Rules for Unit 3 there are explicitly some rules changes, at least when playing games with Unit 3 involved,
  • if combining Units 1 and 2, a different, extended market is to be used (have to check whether this is also the case when combining Units 2 and 3),
  • many additional material of the kits is explicitly meant to be added as desired by the players, also partially, e.g., trains from K2,
  • at least Kit R1 came with two different tile sets: some with "single track" and some without (as far as I know).

If there are any further questions to be resolved, I can try to help.

@KKiermeier
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I forgot:

Extension Kit G1: Supplementary Money

@slapphappyjazz
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You use the extended market for any game that includes Unit 2.
(Arguably, you could use the smaller one if only playing with Unit 2 but that would be a house rule).

@slapphappyjazz
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Regarding the changes in Unit 3, I mention some of these in the footnotes to section 1 of my "house rules" document:

  • In Unit 3, U3 trains must start and end their routes at large stations. The extension kits and regional kits say they may end their routes at small stations.
  • Unit 3 doesn't say that 3T and 4T trains may stop at two small stations on the same tile. The extension kits and regional kits say they may do so. (As I noted above, this is almost always irrelevant in play).
  • Unit 3 does not specify a minimum par price for minor companies. (This is almost certainly a mistake, IMO).
  • The extension kits and regional kits say that a minor company only operates after it has enough money to pay for its train. Unit 3 has a paragraph that says a minor company may start operating after its directors certificate has been purchased. (Although a later paragraph in the Unit 3 rules also says that the company is formed after it pays for its train. My interpretation of the seemingly clashing rules in Unit 3 is that the rule about operating when 4 shares are purchased is supposed to clarify that the company doesn't require 60% sold to start operating and is not intended to contradict the requirement that the company must also purchase its train.

I sold my copy of 1825 so I don't have the rules to hand to check my notes, but the above should give you an indication of the differences to check (if you're not already familiar with the differences).

@roseundy
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Klaus, would it be too much to ask to have to you scan in and send me the rules for Unit 3 and the three regional kits? I only have the Unit 2 rules in front of me and have tried to find the rest on the internet. The House Rules that Dave wrote is very helpful, but it still presumes that the reader has all of FT's rules.

@KKiermeier
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I'll try to make the scans on Tuesday.

@KKiermeier
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Very helpful should be:
http://www.fwtwr.com/18xx/index.htm

In particular there is:
http://www.fwtwr.com/18xx/1825_combined.htm

@KKiermeier
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According to
http://www.fwtwr.com/18xx/info/index.htm
there were several editions of the regional kits, with different tile sets etc.
I only own the first ones of them, respectively. In particular, in R1 and R3, the concept of "single track" (tiles are the same as narrow gauge) seems to be abandoned in the later editions, where the concept of "halts" comes in (via tile #11). I will nevertheless scan what I have.

@roseundy
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Oh yes, I've been fwtwr.com constantly.

@roseundy
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Awesome! Thank you!

@KKiermeier
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Yes, 1825 is sort of a mess -- and my scans as well, sorry....

@roseundy
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Klaus, thank you for the scans you have sent. They are very helpful.

Is there any chance you could also scan K2 and K5 too? It's been very difficult to find details about the K2 trains and the K5 minors.

@KKiermeier
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I tried to photograph the short texts of these Kits with my mobile phone:

K2:
grafik
grafik

Costs:
3T 370
U3 410
4T 480
2+2 600
4+4E 830

The text for the T-trains still refers to "single track", a concept that was later abandoned.

@KKiermeier
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K5:
grafik

Here the T-trains are already described without "sinhle track", but with "halts".

@KKiermeier
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Files are too big, so from now on, one photo after the other :-(

grafik

@KKiermeier
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The photo with page 3 is not accepted :-(
I'll try again....

@KKiermeier
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Perhaps if I send it per E-Mail?

@KKiermeier
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Steve, I tried, but I cannot attach anything to an answer to your mail.

@KKiermeier
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Before I get too frustated, I'll type the text of the remainig two pages later today.

@KKiermeier
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Pages 3 and 4 of K5:

The chosen Share price must be at least one tenth of the cost of the Train shown on the Director's certificate, otherwise the Company would not be able to run. This Train must be paid for in advance of all other activities of the Company. If the money raised from the purchase of the Director's Shares are sufficient the Company may operate without any other shares having to be bought. Money left over, and the proceeds from the sale of additional Shares as they are bought, is passed to the Company in Company Credits, rounded down where necessary. (The balance being rectified as extra Shares are bought.)

Once the Company has bought its Train it places one of its Tokens on its initial price on the SPI. This Token will move with changes in the share price in the normal way. The second Token is placed on the board and constitutes the Company's Base. Minor Companies are not allowed additional Bases.

Minor Company Operation

The Train shown on the Director's Certificate may not be sold to another Company.Additional Trains may, however, be bought and sold in the usual way. Track construction, train operation and the payment, or therwise, of dividends follow the normal rules. It will be possible for a Minor Company to earn revenue it its first operating turn if it has a suitable Route.

If, due to the sale of Shares into the Bank Pool, no player has four or more Shares in a Minor Company the Company ceases to operate and its Share price falls in the usual way.

North Staffordshire Railway

This Company first places a suitable tile (#1, 2, 55, 56, 69 or 114) on hexag Q13 if the hexag is unoccupied, otherwise it may promote an existing tile on this hexag and place its Base marker. If alarge station already exists on this hexag it places its Base marker and commences operation as usual.

This Company owns a '3T' Train. 'T' Trains generally runaccording to the ruels of Paragraph 4.5 but they have additional priviliges:

  1. A small Station may be at the end of a Route.
  2. Two small Stations on the same Tile or hexag may be include in the same Route.
  3. 'T' trains are the only ones allowed to call at Halts. Halts ma be added to a Route in addition to the usual number of Stations allowed although it should be noted that Halt Tiles do not form part of this kit.

Furness Railway

This Company owns a '5' Train and operates in the usual manner. Other Companies may not place a Base on Barrow when this kit is included in the game.

Notes added by Klaus:

In this kit, for T-trains, the concept of "single track" is abandoned and the concept of "halts" implemented instead.

There is also a table on page 4 concerning revised certificate limits as minor companies are added. This table gives the same numbers as the respective table at

http://www.fwtwr.com/18xx/info/inv-1825-k5.asp

@roseundy
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Klaus, thank you so much for doing this!

@KKiermeier
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Steve: under "Location" you should add Wales to England and Scotland in the General Information ;-)
This is really important!

@roseundy
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roseundy commented Sep 8, 2021

I should just change it to Great Britain.

@roseundy
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Now in alpha.

@KlausKiermeier
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Looking forward to playing this one as soon as possible.

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