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  1. A book written in my own spare time, that has notes on how to begin an OpenGL project.

    C 45 1

  2. Implementing the walking algorithm used in classic Pokémon G/S/C games.

    Java 28 2

  3. Real-time Strategy Unit Balancing Tool, written in Unity 5 with UNET support.

    C# 26 9

  4. Read wiki: https://github.com/tommai78101/homebrew/wiki

    C++ 20 1

  5. A Computer Science Android game project.

    Java 5 1

  6. 3D Physics Engine Extension to the WIP 3DS GPU Wrappers/Utilities, citro3D

    C 13

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December 2020

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