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Toni Helenius edited this page Jul 6, 2016 · 2 revisions

We currently have only a basic support for replacement assets. The system in-place currently is subject to change. But not significantly, meaning that if you choose to create some alternative textures, they should be just fine when we expand the support.

Basically all you need to do is match the file name. We look for assets:

  1. /assets/

  2. /assets/Converted (original DK II assets)

So if I would want to replace the claimed wall top texture which is normally in /assets/Converted/Textures/T_Claimed_Top1.png. I would make my copy to /assets/Textures/T_Claimed_Top1.png. That is it! Fire up the game and you'll see your modded texture used instead the original one!

We also support specular (suffix "_s") & normal maps (suffix "_n"). So for the example above, if I would want a specular map for it, it would be called /assets/Textures/T_Claimed_Top1_s.png. Notice the suffix.

Here is the issue where we discuss about the technical details:

https://github.com/tonihele/OpenKeeper/issues/134