DirectX11 based real time 3D rendering engine
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Updated
May 4, 2019 - C++
DirectX11 based real time 3D rendering engine
A multithreaded, high performance, OpenGL RaaL (Renderer as a Library) written in C++. 🌜
A multithreaded, high performance, Vulkan RaaL (Renderer as a Library) written in C++. 🐉
A vulkan renderer being made to study computer graphics
A 3D rasterization renderer that can output images or a live window, features include: light sources, cube objects, basic shader algorithm. Self contained math library with vectors and 3x3 matrices.
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