Sample project to implement Addressables support
-
Updated
Feb 14, 2022 - ShaderLab
Sample project to implement Addressables support
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
Unity Benchmark comparing "Resources" vs Addressable load time
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
Add a description, image, and links to the addressables topic page so that developers can more easily learn about it.
To associate your repository with the addressables topic, visit your repo's landing page and select "manage topics."