A port of Proland to Unity
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Updated
Feb 14, 2022 - C#
A port of Proland to Unity
Brunetons procomputed atmospheric scatting in Unity
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A project where I try to implement realistic atmospheric scattering.
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