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A variation of Pacman arcade game designed to train Pacman agents that use sensors to locate and eat invisible ghosts with phenomenal efficiency. Used Joint Particle Filter algorithm in AI to get 30% optimized results.
This repository contains supporting code for the paper "Selecting a conceptual hydrological model using Bayes' factors computed with Replica Exchange Hamiltonian Monte Carlo" by Mingo et al.
This repository contains material developed as part of a signal processing master project at Aalborg University. The project focuses on accelerating Ensemble Density Propagation for training deep neural networks.