A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
-
Updated
May 27, 2024 - C#
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
An awesome ray traced 3D renderer build in C# from scratch!
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
BVH Tools と併用して使うことで、 1つのAnimationClipをBVHファイルに変換することができる補助的なC#スクリプトです。
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
BVH Tools for Unity
Add a description, image, and links to the bvh topic page so that developers can more easily learn about it.
To associate your repository with the bvh topic, visit your repo's landing page and select "manage topics."