An exploratory project of cellular automata using Unity3D
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Updated
Feb 23, 2016 - C#
An exploratory project of cellular automata using Unity3D
Implementation of various cellular automata
cellular automata (ca) land use change simulation winform application
3D Fluid Simulation for Unity based on a Cellular Automaton
Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
A 2D platformer game with the world generated with Cellular Automata
c# console program for running cellular automata rules
Game of life in Unity3D using an heatmap to visualize data
A stochastic cellular automata made into screensaver
Suitability based cellular automata model for land use change prediction
Rock-paper-scissor implementation of cellular automata
application for simulation and display of cellular automata
A limited cellular automata simulator that runs on Windows.
Cellular Automaton projects for Multiscale Modeling classes. So far, it includes Elementary CA (1D), Game of Life (2D) and Grain Growth CA (2D).
Conway's Game Of Life Simulator
Grain growth simulation with cellural automaton.
Simple water simulation using cellular automata approach in Unity
A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, I solved a common/limiting problem with this algorithm that might explain why it is not more commonly implemented in such games.
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