Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform
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Updated
Mar 1, 2024 - C#
Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform
Adds A MenuItem Button To Automatically Fill Out All The Colliders For A DynamicBone With All The DynamicBoneColliders On Your Avatar In One Click.
World Collision Tester in Video Games Using RL-PPO
Have fun will colliders & phone accelerometers
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