An easy-to-use collision resolution library for gamedev written in pure Go.
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Updated
Aug 28, 2021 - Go
An easy-to-use collision resolution library for gamedev written in pure Go.
Golang implementation of the Optimal Reciprocal Collision Avoidance (ORCA) algorithm
Swarm simulation as part of my bacherlor's thesis, written in Go.
SHA1 implementation with collision detection.
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