A clear and simple solution of Fog of War for Unreal Engine 4
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Updated
May 2, 2024 - C++
A clear and simple solution of Fog of War for Unreal Engine 4
Fast and Maximally Accurate Occlusion Culling
Isometric RTS game with procedural generated maps.
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end s…
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end s…
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