2D rogue-lite dungeon crawler with a time-based combat system built with Godot. Developed for Game Off 2020.
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Updated
Dec 22, 2020 - GDScript
2D rogue-lite dungeon crawler with a time-based combat system built with Godot. Developed for Game Off 2020.
Cortex: Origin is a sequel to my first ever game made with Godot named Unextinguished. It tells of a story about Earth running out of resource, our protagonist, seeks out the impossible and must return to the past before the resource shortage ever happened.
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