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A collaborative two-player platformer game developed in Java, emphasizing strong Object-Oriented Programming (OOP) principles. This project explores the practical application of OOP concepts in game development, with a focus on modularity and code clarity, all achieved using the Greenfoot framework.
Java implementation of Dijkstra's Algorithm for pathfinding. It was developed during my school computer science lessons and got implemented in Greenfoot. It simulates a rover navigating a grid using node and edge classes.