Real-Time Hybrid Hair Rendering using Vulkan™
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Updated
Feb 16, 2024 - C++
Real-Time Hybrid Hair Rendering using Vulkan™
A Multi-Scale Model for Simulating Liquid-Hair Interactions
[PG2023] Refinement of Hair Geometry by Strand Integration
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
This is our course homework. I create a physical simulation program to demonstrate the dynamics of human hair under the influence of air flow.
Utilities for handling hair files
A render graph-based engine built on Vulkan, the successor to Stardust
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