BN++ Data Structures and Algorithms in C++ for Bayesian Networks
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Updated
Apr 26, 2016 - C++
BN++ Data Structures and Algorithms in C++ for Bayesian Networks
The Connect Four game implemented in C++ using the minimax algorithm and different heuristics
Hybrid ALNS for solving flat-landscape optimisation problems.
A sliding puzzle game and solver using ncurses.
Biased Random Key Genetic Algorithm header-only C++ implementation
A program that solves a given 8 puzzle efficiently and shows related results of the solution
Heuristic Algorithms for Number Partitioning
A framework for efficient design of scalable evolutionary algorithms
Parallel aligner (Needleman–Wunsch) for nucleotide sequences (.fasta) with similarity heuristic filter.
Connect Four game.
Game Play implementation of American Checkers using Alpha Beta Pruning
A generic object oriented library for solving optimizations problems with heuristic approaches + second-phase Genetic algorithm optimizations
An analysis of a NP-Complete Graph Colouring problem 3-Colourability and an approximate algorithm analysis that solves 3-COL.
Set of approaches aiming at the problem of predicting user behaviours in bike sharing systems. This project proposes a new heuristic solution - based on KNN algorithm with neural network as its distance function.
Scheduling maneuvers for the restoration of electric power distribution networks: Formulation and heuristics
Marketing heuristics evaluation in the context of social networks.
Implementation of a solution to Jdata GOC
Some bin-packing heuristics
Repository for our Optimization Methods and Algorithm project.
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