Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
c-sharp
learning
opengl
prototype
csharp
shaders
graphics
sdl2
graphics-programming
rendering-engine
clustering-algorithm
rendering-pipeline
3d-graphics
physically-based-rendering
forward-plus-shading
compute-shaders
triangles
deferred-shading
image-based-lighting
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Updated
May 29, 2022 - C#