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A versatile solution for implementing a grid-based inventory system in your Unreal Engine projects. It provides a flexible grid layout, item management, and includes a sample project to showcase integration.
An Inventory System capable of storing in an array pointers that point to objects built from a base class and derived classes, taking advantage of polymorphism and avoiding the Slicing Object.
A comprehensive showcase of dynamic inventory systems seamlessly integrated with Unreal Engine's Gameplay Ability System. Dive into this project to discover practical implementations, best practices, and interactive examples that demonstrate the full potential of the Gameplay Containers Plugin.