A collection of modules, carefully developed and implemented for being used together with LeagueSharp (SDK), in order to enhance the gameplay of League of Legends.
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Updated
Aug 25, 2015 - C#
A collection of modules, carefully developed and implemented for being used together with LeagueSharp (SDK), in order to enhance the gameplay of League of Legends.
A collection of modules, carefully developed and implemented for being used together with LeagueSharp (Common), in order to enhance the gameplay of League of Legends.
A collection of assemblies, carefully developed and implemented for being used together with LeagueTEC, in order to enhance the gameplay of League of Legends.
C# library which can read some data from a .rofl file, and start a replay in the client. (no longer actively maintained)
Get random League of Legends champions to play from predefined or custom groups.
Easily change Rocket League's resolution to work with dual-monitor split screen
[discontinued] A Windows application that downloads and installs the League of Legends item sets from the website 'https://lol-item-sets-generator.org'. Mac version : https://github.com/league-of-legends-devs/LoL-item-sets-Mac
A .NET Core 3.1 library for the Riot Games API.
TFT Overlay - Team and item builder for League of Legends Teamfight Tactics
ASP .NET Core League of Legends random generator for champions, item sets, summoner spells and positions.
Checks ping, and ask users if they would start a game
C# application created and used to convert JSON games data retrieved from Riot Games' API for League of Legends at CESI, for the Big Data lesson. Only available in French.
A useful website for getting information about players.
Log Cleaner for Riot League of Legends to prevent automatic "hwid" bans.
Automates balancing League of Legends players upon solo and duo entries for local LAN tournaments
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