A library to provide localisation in client-side Blazor applications
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Updated
Apr 23, 2020 - C#
Software localization (also spelled "localisation", often abbreviated to l10n — this is a numeronym, where the “10” stands for the 10 letters between the first letter “l” and the last letter “n”) means translation of a software interface and messages to another language plus adaptation of some formats (e.g. measures, dates and currency) plus adaptation to local cultures.
A library to provide localisation in client-side Blazor applications
Enable .NET developers to easily use json files as translation resources
Wobalization is a powerful tool for managing and serving translations via a REST API. It is built using ASP.NET Core (Minimal API) for the REST API and Blazor WebAssembly (Wasm) for the dashboard. With Wobalization, you can easily localize your applications and streamline the translation process.
Tools for managing localisations in the Unity Editor. Supports importing strings from CSV files or Google Sheets. Includes special reference types for integrating localised strings with C#
Localization library for .NET Core
Moved to Blazored Org
Extensions adding support for TextMesh Pro with the localisation package
Framework for translation of input keys
A simple tool that replaces CSGO's localised strings with strings from a user-created file.
Locale for Dragon6 (and other apps)
Localization system for Unity
Locale tool for Dragon Quest Monsters: Joker 3 (3DS)