marching-cubes
Here are 31 public repositories matching this topic...
This is a Unity Project, where I use the marching cubes algorithm to generate a planet sphere with mountains and valleys.
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May 5, 2024 - C#
Marching Cubes implementation for terrain gen in Unity
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Dec 25, 2020 - C#
Freeform mesh slicing test-ground project using marching cubes and much more.
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Jul 11, 2022 - C#
Implementation of marching cubes in c# for the Unity game engine
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Feb 9, 2023 - C#
This is a scrolling marching cubes implementation of http://paulbourke.net/geometry/polygonise/.
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May 6, 2022 - C#
My implementation of the marching cube algorithm to meshify scalar fields in the Unity game engine
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Jan 10, 2022 - C#
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Sep 26, 2019 - C#
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
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Jun 24, 2020 - C#
making a horrible blob with metaballs + marching cubes on the gpu
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Nov 11, 2020 - C#
FPS with procedural island generation
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Nov 7, 2023 - C#
Realtime terrain-sculpting using marching cubes algorithm
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Aug 10, 2021 - C#
Demonstration of utilizing multiple terrain generation methods/systems together modularly, with the ability to customise each..
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May 16, 2019 - C#
Implementation of Marching Cubes algorithm to generate various types of terrains
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Oct 19, 2021 - C#
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
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Sep 14, 2021 - C#
MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.
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Mar 12, 2024 - C#
Goal is to make a realtime volumetric terrain generator in Unity
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Feb 9, 2018 - C#
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