A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
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Updated
Apr 11, 2013 - C++
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
Implementation of the embedded deformation algorithm
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
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