Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
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Updated
Feb 25, 2013 - C++
Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
Java implementation of Tic Tac Toe utilizing the Mininmax algorithm
UIUC AI Project
ES6 Minimax implementation of TicTacToe.
The Connect Four game implemented in C++ using the minimax algorithm and different heuristics
A bot for Ultimate Tic-Tac-Toe game on http://theaigames.com/ and http://pub.theaigames.com/competitions/ultimate-tic-tac-toe
Tic tac toe game where you can play with computer AI using minimax algorithm
Tic Tac Toe using OpenGL
Project Work for AI
Unbeatable AI for tic tac toe, using minimax algorithm
AI bot implementation for 4x4x4x4 ultimate tic-tac-toe game
Single and Multi player Tic Tac Toe game with minimax algorithm
TicTacToe Judge And AI bot that uses Minimax algorithm with alpha-beta pruning
Practical activity #2, Artificial Intelligence, in Computer Engineering graduation.
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