minimax
Here are 30 public repositories matching this topic...
TicTacToe using MiniMax with alpha-beta pruning
-
Updated
Dec 16, 2017 - C#
Tic Tac Toe game with AI
-
Updated
Feb 15, 2018 - C#
Personal starter code for 2018 Atomic Games AI competition.
-
Updated
Oct 14, 2018 - C#
Play classic Connect4 against a CPU in three different difficulties (Easy, Medium, Hard). (MacOS only)
-
Updated
Apr 5, 2019 - C#
A simple TicTacToe game with MiniMax algorithm and also with alpha beta pruning.
-
Updated
Jan 17, 2020 - C#
Tic Tac Toe in C# with minimax and alpha-beta-pruning -- compact storage of the board as ints and vectorized where possible
-
Updated
Mar 26, 2020 - C#
Collection of projects done as a part of my studies at University of Moratuwa
-
Updated
May 8, 2020 - C#
Minimax algorithm used as the AI for a tic tac toe game built with unity using c# as scripting language
-
Updated
Jun 17, 2020 - C#
Various C# implementations of game AI
-
Updated
Aug 21, 2020 - C#
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
-
Updated
Dec 9, 2020 - C#
AI competition for IEEE CoG 2021
-
Updated
Aug 11, 2021 - C#
🕹️ 🎮 TicTacToe with Minimax AI algorithm (C#). The game has the option of 'Multiplayer' in 'Singleplayer' against the computer.
-
Updated
Feb 5, 2022 - C#
Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
-
Updated
Feb 20, 2022 - C#
MiniMax AI for Connect 4.
-
Updated
May 11, 2022 - C#
Improve this page
Add a description, image, and links to the minimax topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the minimax topic, visit your repo's landing page and select "manage topics."