The mitsuba renderer code for paper: Neural Complex Luminaire: Representation and Rendering
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Updated
May 16, 2024 - C++
The mitsuba renderer code for paper: Neural Complex Luminaire: Representation and Rendering
A tiny C++11 parser for scene files similar to the ones defined by the Mitsuba renderer.
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)
Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
A collection of gradient-domain light transport algorithms implemented with Mitsuba
GPU Raytracer from scratch in C++/CUDA
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