PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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Updated
May 20, 2022 - Java
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
My OpenGL game engine.
The demonstration of per-pixel lighting in 2d space using normal maps.
A 2D & 3D rendering engine using OpenGL bindings.
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