Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Updated
Oct 1, 2023 - C
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
A tiny software rasterizer.
A basic opengl example using Valve's ssbump (radiosity normal mapping)
Per-Vertex Radiosity Normal Mapping for Nintendo DS
OpenGL Playground repository for tracking my progress in learning OpenGL.
An assignment in school that included Directx 11 implementation with various functionalities.
Simple Single Header Normal Map Generator
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Messing around with OpenGL ES 2.0 on Android
Simple 2D and 3D OpenGL scenes developed as projects for university course
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