A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
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Updated
Mar 15, 2022 - C#
A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
Creational design patterns in C#: Abstract Factory, Builder, Factory, Factory Method, Object-Pool, Prototype, Singleton.
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Object Pooling for Unity
Implementations of programming design patterns in Unity with examples in C# when to use them.
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