A dynamic, loose octree implementation for Unity written in C#
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Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Flying pathfinding prototype using an Octree in Unity 3D
Generation of planets with dynamic terrain
Some basic C# tools for Unity3D.
Make procedural voxel planets in unity
C# files for draw octree from multimesh
Theta Framework
Simple Octree for Unity with Job System
This package provides essential scripts (FrustumVisibilityManager and VisibilitySubject) that enable the dynamic management of object visibility and shadow casting based on the camera's view frustum.
A terrain generator using Unity3D and Octree datastructure.
A dynamic, loose octree implementation for Unity written in C#
Collection of personal Unity projects
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