Creating Othello in Unity complete with AI using negamax of variable depth
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Updated
Mar 25, 2017 - C#
Creating Othello in Unity complete with AI using negamax of variable depth
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
A strategic game implemented in the α-β-pruning or beam search scheme based on a function assessing the game state.
Game Othelo (Reversi) made in WPF with several AI implementations
The Othello game. It is mistakenly called Reversi (the name of the original game)
Reversi game written in c#
AI agent and UI to play Reversi/Othello
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
This is a Console game using a Player vs Computer system, you can play with the computer.
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