A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
-
Updated
Sep 20, 2024 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
This is my little GraphicEngine for Games and Raytracing
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
An awesome ray traced 3D renderer build in C# from scratch!
A personal exploration on different deferred rendering techniques
A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
Following the Ray Tracing in One Weekend series
Raytracer using Vulkan Compute Shaders and Avalonia UI
Unity sample project using instancing in HDRP path tracing.
C# OpenGL Path Tracer, Real-Time GPU accelerated
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Monte Carlo Path Tracer in Unity3D using compute shader
Very simplistic C# path tracer to demonstrate my software engineering skills.
gpu-ray-tracing-in-unity implements by three-eyed-games
A naive path tracing (global illumination) implementation written in C#.
An implementation of a framework for physically based rendering
Add a description, image, and links to the path-tracing topic page so that developers can more easily learn about it.
To associate your repository with the path-tracing topic, visit your repo's landing page and select "manage topics."