Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
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Updated
Jun 7, 2019 - C#
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
A simple pathfinding system that utilizes polygons, nodes, and the A* algorithm.
Gridpath is a MIT licensed multithreaded 2D implementation of A*
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