Small package to help using Unity's custom player loop.
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Updated
Jan 10, 2024 - C#
Small package to help using Unity's custom player loop.
Extension methods which allows you to manipulate Player Loop Systems order
A collection of classes and methods to create, manage and activate different PlayerLoop profiles in order to reduce resource usage, mainly CPU usage, in specific states/stages of your application lifecycle.
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
Simple and fast Update, FixedUpdate, LateUpdate callbacks alternative, based on PlayerLoop API
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