An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
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Updated
Aug 7, 2023 - C++
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
This project showcases the application of search-based procedural content generation using evolutionary algorithms.
A framework for procedural content generation with C++20
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