Create random abstract images using console magic (no AI used)
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Updated
Feb 14, 2023 - C#
Create random abstract images using console magic (no AI used)
Recherche documentaire au laboratoire XLIM sur la génération procédurale
🦙 A game for Software Development Practice, COMP602, Auckland University of Technology, Semester 2, 2020.
Basic dungeon generation setup for the 2D games with Unity Tilemaps
2D maze game with procedural level generation
Trying procedural generation in Unity
WorldEditor is a procedural & isometric terrain generator
Package containing algorithms for map generation in C# for Unity
Deliverables relating to the Group Assigned Practical Task (Game AI Exemplars) University Unit
A repository of game- & audio-centric procedural generation experimentation.
Repository to play with GameDev. Procedural techniques, AI controllers and so on.
A game about robots and plants, or how to restore a dead world with fast growing plants.
A procedurally generated platform game in MonoGame
This repository contains code for procedurally generating mesa landscape features. The implementation is based on a (student?) paper, and was modified to make it more flexible and give finer control to the designer through a UI.
Solo Academic Project. Procedurally Generated Mesh
Class library of various procedural generation algorithms.
Tool for creating Bézier-Curves in the Unity Editor
Maths group assignment repo for Coursework-2. (Procedural City Generator using L-System)
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