Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
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Updated
May 28, 2016 - Rust
Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
a cpu/gpu soft renderer in rust
Blend2D Bindings for Rust
Efficient scan conversion (rasterization) of line segments with clipping to a rectangular window.
Rasterization using compute shaders
Safe, cross-platform, hybrid rasterization in Rust.
A simple rasterizer written in Rust roughly following ssloy's tiny renderer
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