Computer Graphics: Ray Tracing
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Updated
May 6, 2020 - C
Computer Graphics: Ray Tracing
A ray-marching engine project to visualize 3D fractals.
Path Tracer written in C. Made mostly for fun.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
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