A testbed project for Unity real-time ray tracing features
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Updated
May 27, 2024 - C#
A testbed project for Unity real-time ray tracing features
Vultaik Cross-Platform Rendering
Raytracer using Vulkan Compute Shaders and Avalonia UI
A path tracing demo using hardware accelerated ray tracing in Unity
Unity sample project using instancing and per-instance shader properties in Ray Tracing
Unity sample project using instancing in HDRP path tracing.
The ray tracer is designed to modelling how light interacts with surfaces in a scene. It can process shadow, reflection, refraction, Fresnel effect, ambient light and anti aliasing in a 3D scene.
Software Ray-Tracing Engine
Unity sample project using dynamic Mesh geometries in a RTAS
Hopefully, this will eventually be a ray tracer. Based on http://raytracerchallenge.com/
A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code
Ray Tracing from scratch in C#. Following the Ray Tracing in One Weekend series by Peter Shirley.
Very simplistic C# path tracer to demonstrate my software engineering skills.
gpu-ray-tracing-in-unity implements by three-eyed-games
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