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roguelike-game

Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.

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This is a tutorial project I followed that guides you through creating a Roguelike game with C# in order to get comfortable with the language. Since I finished the base tutorial I will be adding more to the game, fleshing it out and working with C#. The tutorial can be found here: https://roguesharp.wordpress.com/

  • Updated Aug 24, 2018
  • C#

CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.

  • Updated Jul 22, 2021
  • C#
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