An RTS engine written in golang. Detaches the engine from the UI via a TCP/IP API. Any UI could be hung off of this. Tailored for large numbers of simultaneous players within a large world.
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Updated
Nov 8, 2019 - Go
An RTS engine written in golang. Detaches the engine from the UI via a TCP/IP API. Any UI could be hung off of this. Tailored for large numbers of simultaneous players within a large world.
Implementation of DownFlux, a collaborative RTS.
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